expert_healer.xml
<abilities>
<ability>
<name>Expert Healer</name>
<key>expert_healer</key>
<skill>medicine</skill>
<icon>expert_healer</icon>
<description>
Gain 10 health whenever a wound is cured using medicine.
</description>
<type>passive</type>
<passiveInfo>
<triggers>
<triggers>
KEY expert_healer;
WHEN PlayerHealsWound;
THEN GiveHealth -> amount:10;
THEN write_log -> text:Gained 10 health from Expert Healer.;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>3</requiredPoints>
<requires>fortifying_care</requires>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>