the_beatdown.xml
<abilities>
<ability>
<name>The Beatdown</name>
<key>the_beatdown</key>
<skill>Maces</skill>
<icon>the_beatdown</icon>
<tagline>"And STAY down!"</tagline>
<description>
Perform 2 mace attacks, each with -45% damage but ⮃+15% stun chance⮃.
</description>
<type>Target</type>
<subType>2_Abilities</subType>
<abilitySoundPack>hammer</abilitySoundPack>
<cost>25.0</cost>
<cooldown>6</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">0</params>
<params type="height">0</params>
<params type="expandStat">Range</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>3</requiredPoints>
</unlockRequirements>
</unlockInfo>
<extraTexts>
<extraTexts>
{{upgrade_text -> ability:gathered_strength,
text:After waiting a turn deals full damage\, without the -45% debuff.}}
</extraTexts>
<extraTexts>
{{upgrade_text -> ability:tenderize,
text:If both attacks hit\, target is Tenderized for 5 turns for -15% physical and
wound resist.}}
</extraTexts>
</extraTexts>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Mace</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_03</animation>
<modifiers>
<modifiers>
<type>stunChance</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Damage</type>
<amount>0.0</amount>
<modifierConversion>
<type>Calculator</type>
<calculator>
the_beatdown_damage_calculator
</calculator>
</modifierConversion>
</modifiers>
</modifiers>
</attacks>
<attacks>
<count>0</count>
<animation>spell_smash_03_offset</animation>
<modifiers>
<modifiers>
<type>stunChance</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Damage</type>
<amount>0.0</amount>
<modifierConversion>
<type>Calculator</type>
<calculator>
the_beatdown_damage_calculator
</calculator>
</modifierConversion>
</modifiers>
</modifiers>
</attacks>
</attacks>
</ability>
</abilities>