tenderize.xml
<abilities>
<ability>
<name>Tenderize</name>
<key>tenderize</key>
<skill>maces</skill>
<icon>tenderize</icon>
<description>
If both strikes of The Beatdown hit, the target becomes [b]Tenderized[/b] for 5 turns. Does not stack.
[p][b]Tenderized[/b]: -15% Physical Resist, -15% Wound Resist
</description>
<type>Upgrade</type>
<passiveInfo>
<triggers>
<triggers>
KEY tenderize_the_beatdown_trigger;
WHEN PlayerUsesAbility -> rootKey:the_beatdown;
THEN ModifyGlobalFlag -> global_flag:the_beatdown_hit_count, operation:set, amount:0;
</triggers>
<triggers>
KEY tenderize_hit_trigger;
WHEN PlayerExecutesAbilityAttack -> abilityRoot:the_beatdown, didHit:true;
THEN ModifyGlobalFlag -> global_flag:the_beatdown_hit_count, operation:add, amount:1;
</triggers>
<triggers>
KEY tenderize_apply_trigger;
WHEN PlayerAttackAnimationComplete -> abilityRoot:the_beatdown;
IF NumberCompare -> key:{{G:the_beatdown_hit_count}}, greater_than:1;
THEN ApplyStatusEffect -> key:«LINK:tenderized_status», target:players_attack_target;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requires>the_beatdown</requires>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>