high_grip.xml
<abilities>
<ability>
<name>High Grip</name>
<key>high_grip</key>
<skill>maces</skill>
<icon>high_grip</icon>
<tagline>"With power such as mine, a full swing is wasted on the likes of you."</tagline>
<description>
Shift the grasp on your mace further towards the head, reducing damage by 40% but increasing
attack speed by ⮃30⮃ and reducing attack energy cost by ⮃2⮃.
</description>
<type>toggle</type>
<subType>2_Abilities</subType>
<cost>0.0</cost>
<cooldown>2</cooldown>
<toggleInfo>
<modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>30.0</amount>
</modifiers>
<modifiers>
<type>damage</type>
<amount>-0.4</amount>
</modifiers>
<modifiers>
<type>AttackCost</type>
<amount>-2.0</amount>
</modifiers>
</modifiers>
<offEffects>
<offEffects>
ModifyGlobalFlag -> global_flag:blurring_speed_stacks, operation:set, amount:0;
RemoveStatusEffect -> key:«LINK:blurring_speed_status»;
</offEffects>
</offEffects>
<onEffects>
<onEffects>
ModifyGlobalFlag -> global_flag:blurring_speed_stacks, operation:set, amount:0;
</onEffects>
</onEffects>
</toggleInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>3</requiredPoints>
<requires>bake_and_shake</requires>
</unlockRequirements>
</unlockInfo>
<extraTexts>
<extraTexts>
{{upgrade_text -> ability:blurring_speed,
text:Gain 1 stack of Blurring Speed (+3 dodge) per hit\, up to 10 stacks.}}
</extraTexts>
<extraTexts>
{{upgrade_text -> ability:swift_economy,
text:-20% melee ability energy cost reduction.}}
</extraTexts>
</extraTexts>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Mace</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>