heroic_slam.xml
<abilities>
<ability>
<name>Heroic Slam</name>
<key>heroic_slam</key>
<skill>maces</skill>
<icon>heroic_slam</icon>
<tagline>"HEEEEE-AAHHHHHH!!!"</tagline>
<description>
Lunge to a target up {{stat -> key:LungeRangeBoost, add:2, pluralize:tile}} away, delivering a
blow with ⮃+50% knockback⮃ to it and all surrounding targets.
</description>
<type>Target</type>
<subType>2_Abilities</subType>
<cost>50.0</cost>
<cooldown>10</cooldown>
<targetInfo>
<type>Lunge</type>
<lungeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">3</params>
<params type="height">3</params>
<params type="expandStat">LungeRangeBoost</params>
</params>
</selectionArea>
<targetAdjacent>true</targetAdjacent>
</lungeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
<jumpEffects>
<jumpEffect>
ShowAnimation -> key:dustring;
</jumpEffect>
</jumpEffects>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>4</requiredPoints>
<requires>bake_and_shake</requires>
</unlockRequirements>
</unlockInfo>
<extraTexts>
<extraTexts>
{{upgrade_text -> ability:heroic_return,
text:Gain 25 energy per enemy knocked back\, even past your maximum.}}
</extraTexts>
</extraTexts>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">mace</params>
</params>
</requirements>
<requirements>
<type>MobilityEnabled</type>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_02</animation>
<modifiers>
<modifiers>
<type>KnockbackChance</type>
<amount>0.5</amount>
</modifiers>
</modifiers>
</attacks>
</attacks>
</ability>
</abilities>