heroic_return.xml
<abilities>
<ability>
<name>Heroic Return</name>
<key>heroic_return</key>
<skill>maces</skill>
<icon>heroic_return</icon>
<description>
For each enemy knocked back by Heroic Slam, gain 25 energy, even past your maximum energy.
</description>
<type>Upgrade</type>
<passiveInfo>
<triggers>
<triggers>
KEY heroic_return_trigger;
WHEN PlayerAttackAnimationComplete;
IF PlayerCurrentAbilityIs -> key:heroic_slam;
IF NumberCompare -> key:{{Q:PlayerTargets -> isHit:true, requiresKnockback:true}}, greater_than:0;
THEN Evaluator -> operation:set, amount:{{Q:PlayerTargets -> isHit:true, requiresKnockback:true}}, key:energy_gain;
THEN Evaluator -> operation:mul, amount:25, key:energy_gain;
THEN GiveEnergy -> amount:{{energy_gain}}, overfill:true, overhead:true;
THEN write_log2 -> text:{{give_energy_result}} energy gained (Heroic Return), type:combat;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requiresAbility>heroic_slam</requiresAbility>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>