exploit_weakness.xml
<abilities>
<ability>
<name>Exploit Weakness</name>
<key>exploit_weakness</key>
<skill>Maces</skill>
<icon>exploit_weakness</icon>
<tagline>"Break their bones, then break their will."</tagline>
<description>
While Barbaric Breakthrough is active, gain +12% damage per cripple wound on target.
</description>
<type>Upgrade</type>
<passiveInfo>
<perTargetModifiers>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>0.12</multiplier>
<quantifier>
WoundCount -> crippled:true
</quantifier>
</modifierConversion>
</modifiers>
</modifiers>
<requirements>
<requirements>
<type>Condition</type>
<params>
<params type="condition">HasStatusEffect -> key:barbaric_breakthrough, target:player
</params>
</params>
</requirements>
</requirements>
</perTargetModifiers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requires>barbaric_breakthrough</requires>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>