cripple_defence.xml
<abilities>
<ability>
<name>Cripple Defense</name>
<key>cripple_defence</key>
<skill>Maces</skill>
<icon>cripple_defense</icon>
<tagline>"I see the way you're hobbling around. It makes you all the more predictable."</tagline>
<description>
Receive 10% less damage for every cripple wound on the attacker.
</description>
<type>passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<perTargetModifiers>
<whenToUse>playerToPlayer, notPlayerToPlayer</whenToUse>
<executeAgainst>attacker</executeAgainst>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.1</multiplier>
<quantifier>
WoundCount -> crippled:true
</quantifier>
</modifierConversion>
</modifiers>
</modifiers>
</perTargetModifiers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requires>exploit_weakness OR bake_and_shake</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Mace</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>