concussive_echo.xml

<abilities>
  <ability>
    <name>Concussive Echo</name>
    <key>concussive_echo</key>
    <skill>maces</skill>
    <icon>concussive_echo</icon>
    <description>
      Whenever you knock back an enemy into a wall or obstacle, on top of stunning it, the impact unleashes a
      damaging echo.
      [p]The echo deals 10 True Damage to the stunned enemy and to all enemies adjacent to it.
      [p]If the knockback was from Heroic Slam, the echo deals an additional 0.5 True Damage for each Maces level.
    </description>
    <type>Passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY concussive_echo_wall_stun_trigger;
          WHEN PlayerAttacks -> requiresWallStun:true;
          THEN DealTrueDamage -> amount:{{C:concussive_echo_damage_calculator}}, target:players_attack_target;
          THEN DealTrueDamageAdjacent -> amount:{{C:concussive_echo_damage_calculator}}, target:players_attack_target;
          THEN write_log2 -> logAfterCombat:true, text:{TARGET_NAME} slams into the obstacle and the impact echoes (Concussive Echo), type:combat, target:players_attack_target;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
        <requiresAbility>heroic_slam</requiresAbility>
      </unlockRequirements>
    </unlockInfo>
  </ability>
</abilities>