blurring_speed.xml
<abilities>
<ability>
<name>Blurring Speed</name>
<key>blurring_speed</key>
<skill>maces</skill>
<icon>blurring_speed</icon>
<description>
While High Grip is active, whenever you hit, gain 1 stack of Blurring Speed. Stacks up to 10 times.
[p]Each stack: +3 Dodge
[p]Missing an attack removes all stacks. Each turn without a hit removes 1 stack.
</description>
<type>Upgrade</type>
<passiveInfo>
<triggers>
<triggers>
KEY blurring_speed_attack_stack_trigger;
WHEN PlayerHits -> isDirectPhysicalAttack:true;
THEN ModifyGlobalFlag -> global_flag:blurring_speed_stacks, operation:add, amount:1;
THEN ModifyGlobalFlag -> global_flag:blurring_speed_stacks, operation:min, amount:10;
THEN ApplyStatusEffect -> key:«LINK:blurring_speed_status»;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requiresAbility>high_grip</requiresAbility>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Condition</type>
<params>
<params type="condition">HasStatusEffect -> key:high_grip, starts_with:true</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>