bashful_temperament.xml
<abilities>
<ability>
<isSkillBonus>true</isSkillBonus>
<name>Bashful Temperament</name>
<key>bashful_temperament</key>
<skill>Maces</skill>
<icon>bashful_temperament</icon>
<tagline>"With enough force, anything can be broken."</tagline>
<description>
For each level of Maces gain:
[p]+1% damage with maces.
[p]+1 mace mastery, enabling you to wield higher-level maces effectively.
[p]Your mace mastery: {{stat -> key:MacesWeaponMastery, showDescription:false, showPlus:false}}
</description>
<type>passive</type>
<subType>0_Basic Passives</subType>
<passiveInfo>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.01</amount>
<multiplier>Maces</multiplier>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Mace</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>MacesWeaponMastery</type>
<amount>1.0</amount>
<multiplier>Maces</multiplier>
</modifiers>
</modifiers>
</passiveInfo>
<unlockInfo>
<autoUnlock>0</autoUnlock>
<autoDiscover>-1</autoDiscover>
<unlockRequirements>
<requiredLevel>0</requiredLevel>
<requiredPoints>0</requiredPoints>
</unlockRequirements>
</unlockInfo>
</ability>
</abilities>