barbaric_breakthrough.xml
<abilities>
<ability>
<name>Barbaric Breakthrough</name>
<key>barbaric_breakthrough</key>
<skill>Maces</skill>
<icon>barbaric_breakthrough</icon>
<tagline>"Bones? You mean bonemeal?"</tagline>
<description>
Enter Stance for 9 turns: ⮃+30% Cripple Chance⮃ and ⮃+5 Accuracy⮃.
[p]Whenever you use a Maces or Bludgeons ability, extend this stance by
{{calculator -> key:barbaric_breakthrough_extend_calculator, pluralize:turn}}.
</description>
<type>Stance</type>
<subType>2_Abilities</subType>
<abilitySoundPack>stance_default</abilitySoundPack>
<cost>35.0</cost>
<cooldown>5</cooldown>
<stanceInfo>
<turns>9</turns>
<modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>0.3</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>5.0</amount>
</modifiers>
</modifiers>
<effects>
<effects>
THEN ShowAnimation -> key:barbaric_breakthrough;
</effects>
</effects>
<triggers>
<triggers>
KEY barbaric_breakthrough_extend_on_use;
WHEN PlayerUsesAbility -> valid_skills:bludgeons|maces, exclude_root_abilities:barbaric_breakthrough, exclude_types:toggle;
THEN ExtendStatusEffect -> key:«LINK:barbaric_breakthrough», starts_with:true, amount:1;
</triggers>
</triggers>
</stanceInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<extraTexts>
<extraTexts>
{{upgrade_text -> ability:exploit_weakness,
text:+12% Damage per Cripple on the target}}
</extraTexts>
<extraTexts>
{{upgrade_text -> ability:barbaric_persistence,
text:Each extension adds 1 more turn.}}
</extraTexts>
</extraTexts>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Mace</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>