barbaric_breakthrough.xml

<abilities>
  <ability>
    <name>Barbaric Breakthrough</name>
    <key>barbaric_breakthrough</key>
    <skill>Maces</skill>
    <icon>barbaric_breakthrough</icon>
    <tagline>"Bones? You mean bonemeal?"</tagline>
    <description>
      Enter Stance for 9 turns: ⮃+30% Cripple Chance⮃ and ⮃+5 Accuracy⮃.
      [p]Whenever you use a Maces or Bludgeons ability, extend this stance by
      {{calculator -> key:barbaric_breakthrough_extend_calculator, pluralize:turn}}.
    </description>
    <type>Stance</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>stance_default</abilitySoundPack>
    <cost>35.0</cost>
    <cooldown>5</cooldown>
    <stanceInfo>
      <turns>9</turns>
      <modifiers>
        <modifiers>
          <type>CrippleChance</type>
          <amount>0.3</amount>
        </modifiers>
        <modifiers>
          <type>Accuracy</type>
          <amount>5.0</amount>
        </modifiers>
      </modifiers>
      <effects>
        <effects>
          THEN ShowAnimation -> key:barbaric_breakthrough;
        </effects>
      </effects>
      <triggers>
        <triggers>
          KEY barbaric_breakthrough_extend_on_use;
          WHEN PlayerUsesAbility -> valid_skills:bludgeons|maces, exclude_root_abilities:barbaric_breakthrough, exclude_types:toggle;

          THEN ExtendStatusEffect -> key:«LINK:barbaric_breakthrough», starts_with:true, amount:1;
        </triggers>
      </triggers>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:exploit_weakness,
            text:+12% Damage per Cripple on the target}}
      </extraTexts>
      <extraTexts>
        {{upgrade_text -> ability:barbaric_persistence,
            text:Each extension adds 1 more turn.}}
      </extraTexts>
    </extraTexts>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Mace</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>