thunder_storm.xml
<abilities>
<ability>
<name>Thunder Storm</name>
<key>thunder_storm</key>
<skill>fulmination</skill>
<icon>thunder_storm</icon>
<description>
Place a devastating thunder storm in target 7x7 area.
[p]
Upon casting, electricity will flood the storm area. Then for 20 turns, electrified tiles will
spread, and Thunder Tornadoes will randomly spawn.
[p]
Thunder Tornadoes are 2x2 in size and last 7-12 turns. Each turn, they deal 10-22 damage to
all units within and have a 40% chance to stun.
</description>
<type>Target</type>
<abilitySoundPack>thunder_storm</abilitySoundPack>
<cost>70.0</cost>
<cooldown>30</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>true</allowPlayer>
</allowTargets>
<params>
<params type="width">5</params>
<params type="height">5</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">3</params>
<params type="height">3</params>
</params>
</targetArea>
</aoeTargeting>
<usesAmmo>false</usesAmmo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>4</requiredPoints>
<requires>magnetic_pull OR chain_lightning</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>HasStat</type>
<params>
<params type="key">TyrosAttunement</params>
<params type="amount">3</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<specialModifiers>
<specialModifiers>
<type>EffectsOnly</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
IF Roll -> odds:0.80;
THEN PlaceFeature -> key:electrified_tile, positionSource:entity, delay:200;
</tileEffects>
</tileEffects>
<originTileEffects>
<originTileEffects>
THEN PlaceFeature -> key:thunder_storm_area, positionSource:entity, center:true;
</originTileEffects>
</originTileEffects>
</attacks>
</attacks>
</ability>
</abilities>