galvanic_bloom_2.xml
<abilities>
<ability>
<clone>galvanic_bloom</clone>
<key>galvanic_bloom_2</key>
<description>
Deal ⮃6-16 thunder damage⮃ to tiles in a cross shape, up to ↓6 tiles away↓, with an ⮃12% stun chance⮃.
[p]Targeted tiles remain electrified for 5 turns, dealing 5 thunder damage per turn.
</description>
<cooldown>9</cooldown>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>galvanic_bloom</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<modifiers>
<modifiers>
<type>MinimumThunderDamage</type>
<amount>6.0</amount>
</modifiers>
<modifiers>
<type>MaximumThunderDamage</type>
<amount>16.0</amount>
</modifiers>
<modifiers>
<type>StunChance</type>
<amount>0.12</amount>
</modifiers>
</modifiers>
<specialModifiers>
<specialModifiers>
<type>IgnoreBaseDamage</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NoSlide</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IsMagic</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<tileEffects>
<tileEffects>
THEN PlaceFeature -> key:electrified_tile, positionSource:entity, delay:200;
</tileEffects>
</tileEffects>
<originTileEffects>
<originTileEffects>
THEN ShowAnimation -> key:galvanic_bloom;
</originTileEffects>
</originTileEffects>
</attacks>
</attacks>
</ability>
</abilities>