flesh_flayer.xml
<abilities>
<ability>
<name>Flesh Flayer</name>
<key>flesh_flayer</key>
<skill>flails</skill>
<color>d05f14</color>
<icon>flails_4</icon>
<tagline>"If you think this has a happy ending, you haven't been paying attention."</tagline>
<description>
Perform an attack which deals +35% damage for each bleed wound affecting the target.
</description>
<type>Target</type>
<subType>2_Abilities</subType>
<abilitySoundPack>hammer</abilitySoundPack>
<cost>25.0</cost>
<cooldown>8</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">0</params>
<params type="height">0</params>
<params type="expandStat">Range</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>-1</autoDiscover>
<unlockRequirements>
<requiredLevel>8</requiredLevel>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Flail</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_02</animation>
<modifiers>
<modifiers>
<type>BleedTargetDamage</type>
<amount>0.35</amount>
</modifiers>
</modifiers>
</attacks>
</attacks>
</ability>
</abilities>