savage_swings_2.xml
<abilities>
<ability>
<clone>savage_swings</clone>
<key>savage_swings_2</key>
<description>
While Battle Trance is active, whenever you are attacked, ⮃15% chance⮃ to gain [b]Savage Swings[/b]
until Battle Trance ends. Does not stack.
[p][b]Savage Swings[/b]: ⮃+30% Multistrike⮃
</description>
<passiveInfo>
<triggers>
<triggers>
KEY savage_swings_trigger;
WHEN PlayerIsAttacked -> chance:0.15;
THEN ApplyStatusEffect -> key:«LINK:savage_swings_status_2», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
<requiresAbility>battle_trance</requiresAbility>
</unlockRequirements>
<replaces>savage_swings</replaces>
</unlockInfo>
<statusEffects>
<statusEffects>
<name>Savage Swings</name>
<key>savage_swings_status_2</key>
<icon>savage_swings</icon>
<allowMany>false</allowMany>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>MultiStrike</type>
<amount>0.3</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>