savage_swings_2.xml

<abilities>
  <ability>
    <clone>savage_swings</clone>
    <key>savage_swings_2</key>
    <description>
      While Battle Trance is active, whenever you are attacked, ⮃15% chance⮃ to gain [b]Savage Swings[/b]
      until Battle Trance ends. Does not stack.
      [p][b]Savage Swings[/b]: ⮃+30% Multistrike⮃
    </description>
    <passiveInfo>
      <triggers>
        <triggers>
          KEY savage_swings_trigger;
          WHEN PlayerIsAttacked -> chance:0.15;
          THEN ApplyStatusEffect -> key:«LINK:savage_swings_status_2», target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>1</requiredPoints>
        <requiresAbility>battle_trance</requiresAbility>
      </unlockRequirements>
      <replaces>savage_swings</replaces>
    </unlockInfo>
    <statusEffects>
      <statusEffects>
        <name>Savage Swings</name>
        <key>savage_swings_status_2</key>
        <icon>savage_swings</icon>
        <allowMany>false</allowMany>
        <hasTurns>false</hasTurns>
        <modifiers>
          <modifiers>
            <type>MultiStrike</type>
            <amount>0.3</amount>
          </modifiers>
        </modifiers>
      </statusEffects>
    </statusEffects>
  </ability>
</abilities>