battle_trance_4.xml

<abilities>
  <ability>
    <clone>battle_trance</clone>
    <key>battle_trance_4</key>
    <description>
      Enter Stance for ⮃12 turns⮃, gaining +1% Damage for each 1% of your missing Health (calculated when
      the stance is first entered). ↑You also gain +25 Decapitation.↑
      [p]Whenever you kill an enemy, extend this stance by 3 turns.
      [p]Can only be used if you were attacked since your last turn.
    </description>
    <stanceInfo>
      <turns>12</turns>
      <modifiers>
        <modifiers>
          <type>Decapitation</type>
          <amount>25.0</amount>
        </modifiers>
        <modifiers>
          <type>Damage</type>
          <amount>0.0</amount>
          <modifierConversion>
            <type>Quantifier</type>
            <multiplier>1.0</multiplier>
            <quantifier>GlobalFlag -> key:battle_trance_missing_health</quantifier>
          </modifierConversion>
        </modifiers>
      </modifiers>
      <effects>
        <effects>

          BattleTranceMissingHealth;
        </effects>
      </effects>
      <exitActions>
        <exitActions>
          THEN RemoveStatusEffect -> key:«LINK:savage_swings_status», starts_with:true;
          THEN RemoveStatusEffect -> key:«LINK:savage_bleed_status», starts_with:true;
          THEN RemoveStatusEffect -> key:«LINK:savage_efficiency_status», starts_with:true;
        </exitActions>
      </exitActions>
      <triggers>
        <triggers>
          KEY battle_trance_4_extend_on_kill;
          WHEN PlayerKillsEnemy;
          THEN ExtendStatusEffect -> key:«LINK:battle_trance_4», amount:3;
        </triggers>
      </triggers>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>17</requiredLevel>
        <requiredPoints>3</requiredPoints>
      </unlockRequirements>
      <replaces>battle_trance_3</replaces>
    </unlockInfo>
  </ability>
</abilities>