heel_cut.xml
<abilities>
<ability>
<name>Heel Cut</name>
<key>heel_cut</key>
<skill>Daggers</skill>
<icon>heel_cut</icon>
<tagline>They stumbled and bled. And in their helplessness, they realized the chase was over.</tagline>
<description>
Cut your enemies heel, dealing 10 true damage with +100% bleed chance.
[p]Target is immobilized for ⮃3 turns⮃.
[p]This ability cannot miss.
</description>
<type>Target</type>
<cost>25.0</cost>
<cooldown>18</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">0</params>
<params type="height">0</params>
<params type="expandStat">Range</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<extraTexts>
<extraTexts>
{{upgrade_text -> ability:crimson_slash}}
</extraTexts>
</extraTexts>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Dagger</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_smash_03</animation>
<modifiers>
<modifiers>
<type>true_damage</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>BleedDoublingChance</type>
<amount>1.0</amount>
<requirements>
<requirements>
<type>ability_unlocked</type>
<params>
<params type="key">crimson_slash</params>
</params>
</requirements>
</requirements>
</modifiers>
</modifiers>
<debuffs>
<debuffs>
<turns>3</turns>
<name>Immobilized</name>
<key>immobilized_1</key>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
</debuffs>
</debuffs>
<specialModifiers>
<specialModifiers>
<type>AlwaysHit</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>IgnoreRegularDamage</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
</attacks>
</attacks>
</ability>
</abilities>