deadly_dance.xml
<abilities>
<ability>
<name>Deadly Dance</name>
<key>deadly_dance</key>
<skill>Daggers</skill>
<icon>deadly_dance</icon>
<tagline>
"This dance is one I never tire of."
</tagline>
<description>
Perform an attack with +35% crit chance, then move to the tile directly behind your target, gaining +10 Dodge until your next turn.
[p]Requires the target to have an empty tile behind them.
</description>
<type>Target</type>
<abilitySoundPack>dash</abilitySoundPack>
<cost>30.0</cost>
<cooldown>7</cooldown>
<targetInfo>
<type>Lunge</type>
<lungeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">1</params>
<params type="height">1</params>
</params>
</selectionArea>
<isRear>true</isRear>
</lungeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
<jumpEffects>
<jumpEffect>
ShowAnimation -> key:dustring;
PlaySound -> key:dash;
</jumpEffect>
<jumpEffect>
ApplyStatusEffect -> key:«LINK:deadly_dance_status», target:player;
</jumpEffect>
</jumpEffects>
</targetInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>-1</autoDiscover>
<unlockRequirements>
<requiredLevel>12</requiredLevel>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Dagger</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_stab_03</animation>
<modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.35</amount>
</modifiers>
</modifiers>
</attacks>
</attacks>
</ability>
</abilities>