protector_of_the_realm.xml
<abilities>
<ability>
<name>Protector of the Realm</name>
<key>protector_of_the_realm</key>
<skill>chivalry</skill>
<icon>protector_of_the_realm</icon>
<tagline>"I am the shield that protects this land."</tagline>
<description>
Whenever you take damage from an attack, 1% chance per chivalry level to gain "Protector of the
Realm" for 3 turns.
[p]"Protector of the Realm" gives +10% physical resist and +3 HP per turn, and can be stacked multiple
times.
</description>
<type>passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY protector_of_the_realm_trigger;
WHEN PlayerIsAttacked -> chance:0.01, damageDealt:true, skillScaling:chivalry;
THEN ApplyStatusEffect -> key:«LINK:protector_of_the_realm_status», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>4</requiredPoints>
<requires>otherworldly_protection</requires>
</unlockRequirements>
</unlockInfo>
<statusEffects>
<statusEffects>
<turns>3</turns>
<name>Protector of the Realm</name>
<key>protector_of_the_realm_status</key>
<icon>protector_of_the_realm</icon>
<allowMany>true</allowMany>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>3.0</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>