protector_of_the_realm.xml
<abilities>
<ability>
<name>Protector of the Realm</name>
<key>protector_of_the_realm</key>
<skill>chivalry</skill>
<icon>protector_of_the_realm</icon>
<tagline>"I am the shield that protects this land."</tagline>
<description>
Whenever an attack damages you, X% chance to gain [b]Protector of the Realm[/b] for 3 turns, where X is
your Chivalry level. Stacks up to 5 times.
[p][b]Protector of the Realm[/b]: +10% Physical Resist, +3 Health Recovery
</description>
<type>passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY protector_of_the_realm_trigger;
WHEN PlayerIsAttacked -> chance:0.01, damageDealt:true, skillScaling:chivalry;
THEN ApplyStatusEffect -> key:«LINK:protector_of_the_realm_status», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>4</requiredPoints>
<requires>otherworldly_protection</requires>
</unlockRequirements>
</unlockInfo>
<statusEffects>
<statusEffects>
<turns>3</turns>
<name>Protector of the Realm</name>
<key>protector_of_the_realm_status</key>
<icon>protector_of_the_realm</icon>
<allowMany>true</allowMany>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>3.0</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>