noble_steel_resonance.xml
<abilities>
<ability>
<name>Noble Steel Resonance</name>
<key>noble_steel_resonance</key>
<skill>chivalry</skill>
<icon>noble_steel_resonance</icon>
<tagline>"A true hero carries Ahnais in his heart."</tagline>
<description>
Firmly embed your weapon into the ground, sending forth a resonating shockwave that weakens
the defenses of all targets in its path.
[p]Requires an adjacent empty tile to target and hits all targets adjacent to the selected tile.
[p]Targets hit by the shockwave have their dodge reduced by 15 and their physical resistance
reduced by 15% for 6 turns.
</description>
<type>Target</type>
<subType>1_Abilities</subType>
<cost>40.0</cost>
<cooldown>20</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>false</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">1</params>
<params type="height">1</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">1</params>
<params type="height">1</params>
</params>
</targetArea>
</aoeTargeting>
<usesAmmo>false</usesAmmo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
</targetInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>3</requiredPoints>
<requires>last_stand OR vanguards_edge</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Melee</params>
</params>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>calming</animation>
<specialModifiers>
<specialModifiers>
<type>EffectsOnly</type>
<amount>0</amount>
</specialModifiers>
<specialModifiers>
<type>NonPhysical</type>
<amount>0</amount>
</specialModifiers>
</specialModifiers>
<targetEffects>
<targetEffects>
apply_status_effect -> key:noble_steel_resonance_1;
PlaySound -> key:shadow_attack_3;
</targetEffects>
</targetEffects>
</attacks>
</attacks>
</ability>
</abilities>