bravery.xml
<abilities>
<ability>
<name>Bravery</name>
<key>bravery</key>
<skill>chivalry</skill>
<icon>bravery</icon>
<tagline>"A day may come when the courage of man fails... but it is not this day!"</tagline>
<description>
While 2 or more enemies are in adjacent tiles gain +10% physical resist, plus an additional
0.25% physical resist for each chivalry level.
</description>
<type>passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY bravery_status_1;
WHEN PlayerTurnStart;
AND EnemiesNearby -> enemies:2, distance:1;
THEN ApplyStatusEffect -> key:«LINK:bravery_status», target:player, maximum:1;
ELSE RemoveStatusEffect -> key:«LINK:bravery_status», target:player;
</triggers>
<triggers>
KEY bravery_status;
WHEN PlayerTurnComplete;
AND EnemiesNearby -> enemies:2, distance:1;
THEN ApplyStatusEffect -> key:«LINK:bravery_status», target:player, maximum:1;
ELSE RemoveStatusEffect -> key:«LINK:bravery_status», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
<requires>on_guard</requires>
</unlockRequirements>
</unlockInfo>
<statusEffects>
<statusEffects>
<name>Bravery</name>
<key>bravery_status</key>
<icon>bravery</icon>
<hasTurns>false</hasTurns>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0025</amount>
<multiplier>Chivalry</multiplier>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>