unleash_fury.xml

<abilities>
  <ability>
    <name>Unleash Fury</name>
    <key>unleash_fury</key>
    <skill>bludgeons</skill>
    <icon>unleash_fury</icon>
    <tagline>Embrace the rage!</tagline>
    <description>
      Enter Stance for ⮃8 turns⮃: +20% Damage, +5% Stun Chance, +5% Crit Chance, +20 Attack Speed and +20
      Movement Speed.
      [p]Whenever you stun an enemy, extend this stance by 1 turn.
      [p]When this stance ends, become [b]Exhausted[/b] for 8 turns.
      [p][b]Exhausted[/b]: -20% Damage, -20 Attack Speed, -20 Movement Speed
    </description>
    <type>Stance</type>
    <subType>2_Abilities</subType>
    <abilitySoundPack>stance_default</abilitySoundPack>
    <cost>40.0</cost>
    <cooldown>6</cooldown>
    <stanceInfo>
      <turns>8</turns>
      <modifiers>
        <modifiers>
          <type>Damage</type>
          <amount>0.2</amount>
        </modifiers>
        <modifiers>
          <type>critChance</type>
          <amount>0.05</amount>
        </modifiers>
        <modifiers>
          <type>stunChance</type>
          <amount>0.05</amount>
        </modifiers>
        <modifiers>
          <type>AttackSpeedBonus</type>
          <amount>20.0</amount>
        </modifiers>
        <modifiers>
          <type>MoveSpeedBonus</type>
          <amount>20.0</amount>
        </modifiers>
      </modifiers>
      <effects>
        <effects>
          THEN ShowAnimation -> key:unleash_fury;
        </effects>
      </effects>
      <exitActions>
        <exitActions>
          THEN ApplyStatusEffect -> key:«LINK:unleash_fury_exhausted_status», target:player;
        </exitActions>
      </exitActions>
      <triggers>
        <triggers>
          KEY unleash_fury_extend_on_stun;
          WHEN PlayerAppliesStatus -> key:status_stunned;
          THEN ExtendStatusEffect -> key:«LINK:unleash_fury», target:player, amount:1;
        </triggers>
      </triggers>
    </stanceInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredPoints>2</requiredPoints>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">bludgeon</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>