zero_hesitation.xml
<abilities>
<ability>
<name>Zero Hesitation</name>
<key>zero_hesitation</key>
<skill>blades</skill>
<icon>zero_hesitation</icon>
<tagline>
"That moment of hesitation - the time it takes to think, to plan, to strike - is the moment you
die."
</tagline>
<description>
Whenever you kill an enemy, instantly recover 10 energy and increases your movement speed by
10 for the next 2 turns.
[p]If you are already affected by Zero Hesitation, the duration is extended by 2 turns.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY zero_hesitation_status;
WHEN PlayerKillsEnemy;
IF HasStatusEffect -> key:zero_hesitation_status;
THEN ExtendStatusEffect -> key:«LINK:zero_hesitation_status», amount:3;
ELSE ApplyStatusEffect -> key:«LINK:zero_hesitation_status», target:player;
</triggers>
<triggers>
KEY zero_hesitation_bonus;
WHEN PlayerKillsEnemy;
THEN GiveEnergy -> amount:10;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>0</requiredLevel>
<requiredPoints>3</requiredPoints>
<requires>advanced_bladework</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Blade</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>2</turns>
<name>Zero Hesitation</name>
<key>zero_hesitation_status</key>
<icon>zero_hesitation</icon>
<skipFirstTurn>true</skipFirstTurn>
<modifiers>
<modifiers>
<type>MoveSpeedBonus</type>
<amount>10.0</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>