debilitating_slash_2.xml
<abilities>
<ability>
<clone>debilitating_slash</clone>
<key>debilitating_slash_2</key>
<description>
Attack target with ⮃-20% Damage⮃.
[p]If the attack hits, the target becomes [b]Debilitated[/b] for ⮃4 turns⮃.
[p][b]Debilitated[/b]: -25 Accuracy
</description>
<cooldown>5</cooldown>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>debilitating_slash</replaces>
</unlockInfo>
<attacks>
<attacks>
<count>0</count>
<animation>spell_slash_01</animation>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>-0.2</amount>
</modifiers>
</modifiers>
<debuffs>
<debuffs>
<turns>4</turns>
<name>Debilitated</name>
<key>debilitating_slash_debilitated_2</key>
<icon>debilitating_slash</icon>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>Accuracy</type>
<amount>-25.0</amount>
</modifiers>
<modifiers>
<type>Damage</type>
<amount>0.0</amount>
<modifierConversion>
<type>Quantifier</type>
<multiplier>-0.05</multiplier>
<quantifier>
WoundCount -> bleed:true, poison:true
</quantifier>
</modifierConversion>
<requirements>
<requirements>
<type>ability_unlocked</type>
<params>
<params type="key">lingering_wounds</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>-1.0</amount>
<requirements>
<requirements>
<type>ability_unlocked</type>
<params>
<params type="key">fatal_undercut</params>
</params>
</requirements>
</requirements>
</modifiers>
</modifiers>
</debuffs>
</debuffs>
</attacks>
</attacks>
</ability>
</abilities>