blade_surge.xml

<abilities>
  <ability>
    <name>Blade Surge</name>
    <key>blade_surge</key>
    <skill>blades</skill>
    <icon>blade_surge</icon>
    <tagline>"Power builds, flowing outward like a tide."</tagline>
    <description>
      Whenever you hit an enemy with a weapon ability, unleash energy waves in a 2x3 area behind it,
      dealing 25% of your damage to all enemies there.
      [p]An ability that hits several enemies unleashes waves behind each of them.
      [p]Can trigger once every 30 turns.
      [p]The waves cannot miss and do not apply on-hit effects.
      [p]{{abilityStatusCooldown -> ability:blade_surge, status:blade_surge_cooldown, default:30}}
    </description>
    <type>Passive</type>
    <passiveInfo>
      <triggers>
        <triggers>
          WITH StopOnEffectFail;
          KEY blade_surge_trigger;
          WHEN AbilityStageEnteredPostTargetEffects;
          AND PlayerHasAbility -> key:blade_surge;
          AND NOT HasStatusEffect -> key:blade_surge_cooldown;
          AND PlayerCurrentAbilityIs -> isMelee:true;
          THEN BladeSurge;
          THEN ApplyStatusEffect -> key:«LINK:blade_surge_cooldown», target:player;
        </triggers>
      </triggers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>4</requiredPoints>
        <requires>advanced_bladework</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Weapon</type>
        <params>
          <params type="weapon">Blade</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>