wild_bleeds.xml

<abilities>
  <ability>
    <name>Wild Bleeds</name>
    <key>wild_bleeds</key>
    <skill>Axes</skill>
    <icon>wild_bleeds</icon>
    <tagline>"As the sun sustains me, so your blood sustains the sun."</tagline>
    <description>
      While Wild, Wild Swings is active:
      [p]Whenever you crit, inflict a Bleed, regardless of whether a regular Bleed was applied.
      [p]Your axe loses durability 5% faster.
    </description>
    <type>upgrade</type>
    <passiveInfo>
      <modifiers>
        <modifiers>
          <type>WeaponDurabilityBonus</type>
          <amount>-0.05</amount>
        </modifiers>
      </modifiers>
    </passiveInfo>
    <unlockInfo>
      <autoDiscover>0</autoDiscover>
      <unlockRequirements>
        <requiredLevel>0</requiredLevel>
        <requiredPoints>2</requiredPoints>
        <requires>wild_wild_swings</requires>
      </unlockRequirements>
    </unlockInfo>
    <requirements>
      <requirements>
        <type>Condition</type>
        <params>
          <params type="condition">HasStatusEffect -> key:wild_wild_swings, starts_with:true</params>
        </params>
      </requirements>
    </requirements>
  </ability>
</abilities>