wild_bleeds.xml
<abilities>
<ability>
<name>Wild Bleeds</name>
<key>wild_bleeds</key>
<skill>Axes</skill>
<icon>wild_bleeds</icon>
<tagline>"As the sun sustains me, so your blood sustains the sun."</tagline>
<description>
While Wild, Wild Swings is active:
[p]Whenever you crit, inflict a Bleed, regardless of whether a regular Bleed was applied.
[p]Your axe loses durability 5% faster.
</description>
<type>upgrade</type>
<passiveInfo>
<modifiers>
<modifiers>
<type>WeaponDurabilityBonus</type>
<amount>-0.05</amount>
</modifiers>
</modifiers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>0</requiredLevel>
<requiredPoints>2</requiredPoints>
<requires>wild_wild_swings</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Condition</type>
<params>
<params type="condition">HasStatusEffect -> key:wild_wild_swings, starts_with:true</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>