vengeful_defiance.xml
<abilities>
<ability>
<name>Vengeful Defiance</name>
<key>vengeful_defiance</key>
<skill>Axes</skill>
<icon>vengeful_defiance</icon>
<tagline>"What's this, a scratch? Ha! I'll grind your bones to dust for this."</tagline>
<description>
Every time an enemy attack causes you to receive a wound, gain +5 max damage, and +10% crit damage for
20 turns.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY vengeful_defiance_trigger;
WHEN PlayerIsAttacked -> requiresWound:true;
THEN ApplyStatusEffect -> key:«LINK:vengeful_defiance», target:player;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
<requires>axe_brutality</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Axe</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>20</turns>
<name>Vengeful Defiance</name>
<key>vengeful_defiance</key>
<allowMany>true</allowMany>
<modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>CritDamage</type>
<amount>0.1</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>