deep_gashes.xml
<abilities>
<ability>
<name>Deep Gashes</name>
<key>deep_gashes</key>
<skill>Axes</skill>
<icon>deep_gashes</icon>
<tagline>"Rage. Grief. Sorrow. Let them come, and with each hack of my axe, I'll lay them bare."</tagline>
<description>
Axe attacks gain +5% bleed chance.
[p]Whenever you hit an enemy with a targeted weapon ability, trigger Hemorrhage, causing each of the target's
bleed wounds to deal double damage for 5 turns.
</description>
<type>Passive</type>
<passiveInfo>
<modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.05</amount>
</modifiers>
</modifiers>
<triggers>
<triggers>
KEY deep_gashes_trigger;
WHEN AbilityStageEnteredPostTargetEffects;
AND PlayerCurrentAbilityIs -> isMelee:true;
THEN DeepGashesHemorrhage -> cleanupStatus:hemorrhage_turn_cleanup;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>3</requiredPoints>
<requires>log_chopper</requires>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Axe</params>
</params>
</requirements>
</requirements>
</ability>
</abilities>