blood_gamble.xml
<abilities>
<ability>
<name>Blood Gamble</name>
<key>blood_gamble</key>
<skill>axes</skill>
<icon>blood_gamble</icon>
<tagline>"Rage is a red dawn, and my axe its bloody light."</tagline>
<description>
Lunge at a target up to {{stat -> key:LungeRangeBoost, add:2, pluralize:tile}} away, striking with +75%
bleed chance, +10 maximum damage, and -10 minimum damage.
</description>
<type>Target</type>
<subType>2_Abilities</subType>
<cost>35.0</cost>
<cooldown>7</cooldown>
<targetInfo>
<type>Lunge</type>
<lungeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>true</allowCreature>
<allowEmpty>false</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">2</params>
<params type="height">2</params>
<params type="expandStat">LungeRangeBoost</params>
</params>
</selectionArea>
</lungeTargeting>
<abilityUseTime>
<type>weapon</type>
</abilityUseTime>
<jumpEffects>
<jumpEffect>
ShowAnimation -> key:dustring;
PlaySound -> key:dash;
</jumpEffect>
</jumpEffects>
</targetInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>-1</autoDiscover>
<unlockRequirements>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">axe</params>
</params>
</requirements>
<requirements>
<type>MobilityEnabled</type>
</requirements>
</requirements>
<attacks>
<attacks>
<count>0</count>
<animation>spell_slash_03</animation>
<modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.75</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>-10.0</amount>
</modifiers>
</modifiers>
</attacks>
</attacks>
</ability>
</abilities>