jump.xml
<abilities>
<ability>
<name>Jump</name>
<key>jump</key>
<skill>athletics</skill>
<icon>jump</icon>
<tagline>"Leap before you look."</tagline>
<description>
Perform an epic jump past enemies and over obstacles, allowing a quick reposition up
to {{stat -> key:JumpRangeBoost, add:3, pluralize:tile}} away.
</description>
<type>Target</type>
<cost>70.0</cost>
<cooldown>20</cooldown>
<targetInfo>
<type>TileSelection</type>
<aoeTargeting>
<selectionArea>
<type>square</type>
<allowTargets>
<allowCreature>false</allowCreature>
<allowEmpty>true</allowEmpty>
<allowPlayer>false</allowPlayer>
</allowTargets>
<params>
<params type="width">3</params>
<params type="height">3</params>
<params type="expandStat">JumpRangeBoost</params>
</params>
</selectionArea>
<targetArea>
<type>square</type>
<params>
<params type="width">0</params>
<params type="height">0</params>
</params>
</targetArea>
</aoeTargeting>
<usesAmmo>false</usesAmmo>
<xpGain>
<skill>athletics</skill>
<amount>5.0</amount>
<amountToDisplay>0.0</amountToDisplay>
</xpGain>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<isJump>true</isJump>
<jumpEffects>
<jumpEffect>
ShowAnimation -> key:dustring;
PlaySound -> key:dash;
</jumpEffect>
</jumpEffects>
</targetInfo>
<unlockInfo>
<autoUnlock>-1</autoUnlock>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>0</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>MobilityEnabled</type>
</requirements>
</requirements>
</ability>
</abilities>