power_draw_2.xml
<abilities>
<ability>
<clone>power_draw</clone>
<key>power_draw_2</key>
<description>
For ⮃14 turns⮃, gain:
[n]+1 Attack Range
[n]+15% Damage
[n]+30% Armor Penetration
[n]-25 Attack Speed
[n]-15% Ammo Recovery
[p]Arrows fired this hard have a greater chance of breaking.
</description>
<type>Immediate</type>
<cooldown>13</cooldown>
<immediateInfo>
<abilityUseTime>
<type>standard</type>
</abilityUseTime>
<effects>
<effects>
ApplyStatusEffect -> key:«LINK:power_draw_status_2», refresh:true, target:player;
</effects>
</effects>
</immediateInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredPoints>1</requiredPoints>
</unlockRequirements>
<replaces>power_draw</replaces>
</unlockInfo>
<statusEffects>
<statusEffects>
<turns>14</turns>
<name>Power Draw</name>
<key>power_draw_status_2</key>
<icon>archery_1</icon>
<skipFirstTurn>true</skipFirstTurn>
<modifiers>
<modifiers>
<type>Damage</type>
<amount>0.15</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.3</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>Range</type>
<amount>1.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>AttackSpeedBonus</type>
<amount>-25.0</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
<modifiers>
<type>AmmoRecovery</type>
<amount>-0.15</amount>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>