halting_crits.xml
<abilities>
<ability>
<name>Halting Crits</name>
<key>halting_crits</key>
<skill>archery</skill>
<icon>archery_9</icon>
<description>
Critical hits also immobilize targets for 1 turn.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY halting_crits;
WHEN PlayerAttacks -> requiresCrit:true;
THEN ApplyStatusEffectToDefender -> key:«LINK:halting_crit»,
textThey:becomes immobilized,
textYou:become immobilized;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>8</requiredLevel>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Bow</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>1</turns>
<name>Halting Crit</name>
<key>halting_crit</key>
<resistedBy>PhysicalWarding</resistedBy>
<modifiers>
<modifiers>
<type>MovementDisabled</type>
<amount>1.0</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>