duck_and_cover.xml
<abilities>
<ability>
<name>Duck and Cover</name>
<key>duck_and_cover</key>
<skill>arbalism</skill>
<icon>arbalism_22</icon>
<description>
Using the Reload ability grants 3 protection, +25% stun resist, and +25% knockback resist for that turn.
</description>
<type>Passive</type>
<subType>1_Unique Passives</subType>
<passiveInfo>
<triggers>
<triggers>
KEY duck_and_cover_status;
WHEN PlayerUsesAbility -> key:reload;
THEN ApplyStatusEffect -> key:«LINK:duck_and_cover_status»;
</triggers>
</triggers>
</passiveInfo>
<unlockInfo>
<autoDiscover>0</autoDiscover>
<unlockRequirements>
<requiredLevel>6</requiredLevel>
<requiredPoints>2</requiredPoints>
</unlockRequirements>
</unlockInfo>
<requirements>
<requirements>
<type>Weapon</type>
<params>
<params type="weapon">Crossbow</params>
</params>
</requirements>
</requirements>
<statusEffects>
<statusEffects>
<turns>1</turns>
<name>Duck and Cover</name>
<key>duck_and_cover_status</key>
<icon>arbalism_22</icon>
<color>71a61d</color>
<reduceOnStartOfTurn>true</reduceOnStartOfTurn>
<modifiers>
<modifiers>
<type>protection</type>
<amount>3.0</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>StunResist</type>
<amount>0.25</amount>
</modifiers>
</modifiers>
</statusEffects>
</statusEffects>
</ability>
</abilities>