undead_lich.xml
<monsters>
<monster>
<alignment>undead</alignment>
<level>23</level>
<variation>0.05</variation>
<name>Lich</name>
<description>
Waves of unnatural energy emanate from this undead.
</description>
<key>undead_lich</key>
<tags>undead</tags>
<zoomImage>undead_lich</zoomImage>
<lootTable>pocket_change</lootTable>
<lineofsight>10</lineofsight>
<life>220</life>
<speed>100</speed>
<abilities>drain_bolt</abilities>
<behavior>
<type>simple</type>
<canOpenDoors>true</canOpenDoors>
<params>
<params type="doorCheese">0.2</params>
</params>
</behavior>
<monsterSoundPack>lich</monsterSoundPack>
<deathEffects>
<deathEffects>
AND DungeonIs -> key:desert_crypt;
play_music -> music_package:desert_crypt;
</deathEffects>
</deathEffects>
<modifiers>
<modifiers>
<type>Dodge</type>
<amount>15.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.2</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>3.0</amount>
</modifiers>
<modifiers>
<type>MinimumHexDamage</type>
<amount>4.0</amount>
</modifiers>
<modifiers>
<type>MaximumHexDamage</type>
<amount>14.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>135.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>110.0</amount>
</modifiers>
<modifiers>
<type>RepeatAttackChance</type>
<amount>0.05</amount>
</modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>2.0</amount>
</modifiers>
<modifiers>
<type>BlightChance</type>
<amount>0.04</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>PoisonResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>FireResist</type>
<amount>0.75</amount>
</modifiers>
<modifiers>
<type>ThunderResist</type>
<amount>0.75</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.5</amount>
</modifiers>
</modifiers>
</monster>
</monsters>