turkey.xml
<monsters>
<monster>
<bones>bones_small</bones>
<alignment>wildlife</alignment>
<level>5</level>
<behaviorPackage>wild_animal_random_attack5</behaviorPackage>
<name>Wild Turkey</name>
<description>
Protect your eyes from his beak attack. Dangerous in numbers.
</description>
<key>turkey</key>
<tags>animal</tags>
<zoomImage>turkey</zoomImage>
<lootTable>turkey</lootTable>
<lineofsight>6</lineofsight>
<life>75</life>
<speed>110</speed>
<defaultAttackName>beak</defaultAttackName>
<monsterSoundPack>turkey</monsterSoundPack>
<modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>90.0</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>2.0</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>9.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.03</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>75.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>FireResist</type>
<amount>-0.25</amount>
</modifiers>
</modifiers>
</monster>
</monsters>