turkey.xml

<monsters>
  <monster>
    <bones>bones_small</bones>
    <alignment>wildlife</alignment>
    <level>5</level>
    <behaviorPackage>wild_animal_random_attack5</behaviorPackage>
    <name>Wild Turkey</name>
    <description>
      Protect your eyes from his beak attack. Dangerous in numbers.
    </description>
    <key>turkey</key>
    <tags>animal</tags>
    <zoomImage>turkey</zoomImage>
    <lootTable>turkey</lootTable>
    <lineofsight>6</lineofsight>
    <life>75</life>
    <speed>110</speed>
    <defaultAttackName>beak</defaultAttackName>
    <monsterSoundPack>turkey</monsterSoundPack>
    <modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>90.0</amount>
      </modifiers>
      <modifiers>
        <type>Protection</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>2.0</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>9.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.03</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>75.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>FireResist</type>
        <amount>-0.25</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>