town_guard_sword.xml

<monsters>
  <monster>
    <human>
      <head>head_bare, head_f_bare</head>
      <chest>chest_bare, chest_f_bare</chest>
      <legs>legs_bare, legs_f_bare</legs>
      <arms>arms_bare, arms_f_bare</arms>
      <loadouts>
        <loadouts>
          soldiers_helm, soldiers_gauntlets, soldiers_plate, soldiers_boots, soldiers_platelegs,
                                  sharp_shortsword, kite_shield
        </loadouts>
        <loadouts>
          soldiers_helm, soldiers_gauntlets, soldiers_plate, soldiers_boots, soldiers_platelegs,
                                  sharp_shortsword, kite_shield
        </loadouts>
        <loadouts>
          soldiers_helm, soldiers_gauntlets, soldiers_plate, soldiers_boots, soldiers_platelegs,
                                  steel_battleaxe, kite_shield
        </loadouts>
      </loadouts>
    </human>
    <bones>bones_large</bones>
    <alignment>city_guard</alignment>
    <level>12</level>
    <canSteal>false</canSteal>
    <behaviorPackage>town_patrol</behaviorPackage>
    <name>Town Guard</name>
    <description>
      Eager to protect.
    </description>
    <key>town_guard_sword</key>
    <tags>human</tags>
    <lineofsight>10</lineofsight>
    <life>100</life>
    <speed>110</speed>
    <defaultAttackName>fists</defaultAttackName>
    <monsterSoundPack>human</monsterSoundPack>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>OnTurnHealthGain</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>CritResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>CrippleResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>7.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>12.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>105.0</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>25.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>BleedNaturalHealing</type>
        <amount>0.65</amount>
      </modifiers>
      <modifiers>
        <type>PoisonNaturalHealing</type>
        <amount>0.65</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>