null_hunter.xml
<monsters>
<monster>
<bones>null_debris_24</bones>
<alignment>temple</alignment>
<level>15</level>
<maxHuntRange>60</maxHuntRange>
<behaviorPackage>null_hunter</behaviorPackage>
<name>Null Hunter</name>
<description>
When triggered by an alarm, hunters will seek out and destroy intruders.
</description>
<key>null_hunter</key>
<tags>null</tags>
<zoomImage>null_hunter_loaded</zoomImage>
<lootTable>null_hunter</lootTable>
<lineofsight>10</lineofsight>
<life>150</life>
<speed>110</speed>
<defaultAttackName>flail</defaultAttackName>
<abilities>hunter_pin</abilities>
<monsterSoundPack>null_hunter</monsterSoundPack>
<modifiers>
<modifiers>
<type>IsEssenceImmune</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>100.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>3.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>80.0</amount>
</modifiers>
<modifiers>
<type>StunResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>4.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>16.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.4</amount>
</modifiers>
<modifiers>
<type>CrippleChance</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>PoisonResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>ThunderResist</type>
<amount>-0.25</amount>
</modifiers>
<modifiers>
<type>FireResist</type>
<amount>0.25</amount>
</modifiers>
</modifiers>
</monster>
</monsters>