null_defender.xml
<monsters>
<monster>
<bones>null_debris_21</bones>
<alignment>temple</alignment>
<level>3</level>
<traits>bleed</traits>
<name>Null Defender</name>
<description>
Soulless automatons. Their creators gone, they carry out their duty nonetheless.
</description>
<key>null_defender</key>
<tags>null</tags>
<zoomImage>defender_sword</zoomImage>
<lootTable>null_defender</lootTable>
<lineofsight>7</lineofsight>
<life>35</life>
<speed>100</speed>
<defaultAttackName>sword</defaultAttackName>
<behavior>
<type>null_defender</type>
<canOpenDoors>false</canOpenDoors>
</behavior>
<monsterSoundPack>null_defender</monsterSoundPack>
<renderModes>
<renderModes key="shield">defender_shield</renderModes>
<renderModes key="sword">defender_sword</renderModes>
<renderModes key="shield_overcharged">defender_shield_overcharged</renderModes>
<renderModes key="sword_overcharged">defender_sword_overcharged</renderModes>
</renderModes>
<modifiers>
<modifiers>
<type>IsEssenceImmune</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>100.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>75.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.12</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>2.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>8.0</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>PoisonResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.05</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>ThunderResist</type>
<amount>-0.25</amount>
</modifiers>
<modifiers>
<type>FireResist</type>
<amount>0.25</amount>
</modifiers>
</modifiers>
</monster>
</monsters>