mountaingoat_calm.xml
<monsters>
<monster>
<bones>bones_medium</bones>
<alignment>wildlife</alignment>
<level>6</level>
<traits>peaceful, herd_mentality</traits>
<name>Mountain Goat</name>
<description>
You're not sure what it is about these goats, but they just make you feel uneasy.
</description>
<key>mountaingoat_calm</key>
<tags>animal</tags>
<zoomImage>mountaingoat_calm</zoomImage>
<lootTable>mountaingoat_calm</lootTable>
<lineofsight>10</lineofsight>
<life>65</life>
<speed>80</speed>
<defaultAttackName>horns</defaultAttackName>
<abilities>goat_dash</abilities>
<behavior>
<type>simple</type>
<isNeutral>true</isNeutral>
<params>
<params type="aggressiveTimeout">15-30</params>
</params>
</behavior>
<monsterSoundPack>goat</monsterSoundPack>
<onHitEffects>
<onHitEffects>
<type>HerdMentality</type>
</onHitEffects>
</onHitEffects>
<renderModes>
<renderModes key="default">mountaingoat_calm</renderModes>
<renderModes key="angry">mountaingoat_angry</renderModes>
</renderModes>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>100.0</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>7.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>18.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.18</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.08</amount>
</modifiers>
<modifiers>
<type>KnockbackChance</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>0.9</amount>
</modifiers>
</modifiers>
</monster>
</monsters>