mountaingoat_calm.xml

<monsters>
  <monster>
    <bones>bones_medium</bones>
    <alignment>wildlife</alignment>
    <level>6</level>
    <traits>peaceful, herd_mentality</traits>
    <name>Mountain Goat</name>
    <description>
      You're not sure what it is about these goats, but they just make you feel uneasy.
    </description>
    <key>mountaingoat_calm</key>
    <tags>animal</tags>
    <zoomImage>mountaingoat_calm</zoomImage>
    <lootTable>mountaingoat_calm</lootTable>
    <lineofsight>10</lineofsight>
    <life>65</life>
    <speed>80</speed>
    <defaultAttackName>horns</defaultAttackName>
    <abilities>goat_dash</abilities>
    <behavior>
      <type>simple</type>
      <isNeutral>true</isNeutral>
      <params>
        <params type="aggressiveTimeout">15-30</params>
      </params>
    </behavior>
    <monsterSoundPack>goat</monsterSoundPack>
    <onHitEffects>
      <onHitEffects>
        <type>HerdMentality</type>
      </onHitEffects>
    </onHitEffects>
    <renderModes>
      <renderModes key="default">mountaingoat_calm</renderModes>
      <renderModes key="angry">mountaingoat_angry</renderModes>
    </renderModes>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>100.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>7.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>18.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>0.18</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.08</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackChance</type>
        <amount>0.5</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackResist</type>
        <amount>0.9</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>