greenhaven_champion.xml
<monsters>
<monster>
<human>
<head>head_bare, head_f_bare</head>
<chest>chest_bare, chest_f_bare</chest>
<legs>legs_bare, legs_f_bare</legs>
<arms>arms_green, arms_f_green</arms>
<loadouts>
<loadouts>
lamellar_boots, padded_coat, padded_gloves, lamellar_helm, lamellar_platelegs,
steel_greataxe
</loadouts>
</loadouts>
</human>
<bones>bones_large</bones>
<alignment>city_guard</alignment>
<level>10</level>
<traits>-armor, -tough, -attack_speed, -dodge</traits>
<canSteal>false</canSteal>
<behaviorPackage>town_patrol</behaviorPackage>
<name>Champion</name>
<description>
Eager to protect.
</description>
<key>greenhaven_champion</key>
<tags>human</tags>
<lootTable>greenhaven_champion</lootTable>
<lineofsight>10</lineofsight>
<life>100</life>
<speed>105</speed>
<defaultAttackName>fists</defaultAttackName>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.12</amount>
</modifiers>
<modifiers>
<type>OnTurnHealthGain</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>85.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>12.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.12</amount>
</modifiers>
</modifiers>
</monster>
</monsters>