friendly_hedgehog.xml

<monsters>
  <monster>
    <bones>bones_small</bones>
    <alignment>player</alignment>
    <level>7</level>
    <variation>0.0</variation>
    <canSteal>false</canSteal>
    <behaviorPackage>friendly_hedgehog</behaviorPackage>
    <name>Friendly Hedgehog</name>
    <description>
      A loyal friend. He brings you gifts from the forest.
    </description>
    <key>friendly_hedgehog</key>
    <tags>animal, bramble_immune, summoned_animal</tags>
    <zoomImage>hedgehog</zoomImage>
    <lootTable>nothing</lootTable>
    <lineofsight>10</lineofsight>
    <life>65</life>
    <speed>110</speed>
    <monsterSoundPack>hedgehog</monsterSoundPack>
    <deathEffects>
      <deathEffects>
        ApplyStatusEffect -> key:friendly_hedgehog_cooldown, target:player;
      </deathEffects>
      <deathEffects>
        AND HasStatusEffect -> key:bonded_animal;
        THEN RemoveStatusEffect -> key:bond_formed, target:player;
      </deathEffects>
    </deathEffects>
    <renderModes>
      <renderModes key="default">hedgehog</renderModes>
      <renderModes key="ball">hedgehog_ball</renderModes>
    </renderModes>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.55</amount>
      </modifiers>
      <modifiers>
        <type>Protection</type>
        <amount>4.0</amount>
      </modifiers>
      <modifiers>
        <type>WoundResist</type>
        <amount>0.3</amount>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>PoisonResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>4.0</amount>
      </modifiers>
      <modifiers>
        <type>Reflection</type>
        <amount>2.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>12.0</amount>
      </modifiers>
      <modifiers>
        <type>OnTurnHealthGain</type>
        <amount>0.4</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>