friendly_bear.xml

<monsters>
  <monster>
    <bones>bones_large</bones>
    <alignment>player</alignment>
    <level>14</level>
    <canSteal>false</canSteal>
    <name>Friendly Bear</name>
    <description>
      A loyal friend who will fight to the death to protect its master.
    </description>
    <key>friendly_bear</key>
    <tags>animal, bramble_immune, summoned_animal</tags>
    <zoomImage>friendly_bear</zoomImage>
    <lootTable>nothing</lootTable>
    <lineofsight>10</lineofsight>
    <life>140</life>
    <speed>130</speed>
    <abilities>bear_swipe</abilities>
    <behavior>
      <type>Summon</type>
      <canOpenDoors>false</canOpenDoors>
      <params>
        <params type="MinimumTurns">60</params>
        <params type="MaximumTurns">60</params>
        <params type="Bonus">NatureMagicSummonDuration</params>
      </params>
    </behavior>
    <monsterSoundPack>bear_summon</monsterSoundPack>
    <deathEffects>
      <deathEffects>
        RemoveStatusEffect -> key:bear_summoning_cost, target:player, maximum:1;
      </deathEffects>
      <deathEffects>
        AND HasStatusEffect -> key:bonded_animal;
        THEN RemoveStatusEffect -> key:bond_formed, target:player;
      </deathEffects>
    </deathEffects>
    <modifiers>
      <modifiers>
        <type>AttackSpeed</type>
        <amount>90.0</amount>
      </modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.25</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>85.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedResist</type>
        <amount>0.35</amount>
      </modifiers>
      <modifiers>
        <type>CrippleResist</type>
        <amount>0.35</amount>
      </modifiers>
      <modifiers>
        <type>StunResist</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>6.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>24.0</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.1</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>0.05</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.15</amount>
      </modifiers>
      <modifiers>
        <type>OnTurnHealthGain</type>
        <amount>0.75</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>