duudahl.xml
<monsters>
<monster>
<range>1</range>
<bones>bones_large</bones>
<alignment>gremlin</alignment>
<level>23</level>
<traits>rot_leech, reach</traits>
<variation>0.0</variation>
<behaviorPackage>duudahl</behaviorPackage>
<name>Duudahl</name>
<description>
The undying echo of a king. The glow within his chest throbs, a tether to a realm far from our own.
</description>
<key>duudahl</key>
<size>
<width>2</width>
<height>2</height>
</size>
<animation>duudahl</animation>
<lineofsight>14</lineofsight>
<life>240</life>
<speed>112</speed>
<abilities>duudahl_summon, decay_cloud</abilities>
<monsterSoundPack>duudahl</monsterSoundPack>
<onTurnEffects>
<onTurnEffects>
DuudahlHeal;
</onTurnEffects>
</onTurnEffects>
<deathEffects>
<deathEffects>
DuudahlDeath;
</deathEffects>
<deathEffects>
RemoveStatusEffect -> key:corruption, target:player;
</deathEffects>
<deathEffects>
play_music -> music_package:treasure;
</deathEffects>
</deathEffects>
<modifiers>
<modifiers>
<type>Dodge</type>
<amount>20.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.1</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>PoisonResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>MinimumDecayDamage</type>
<amount>6.0</amount>
</modifiers>
<modifiers>
<type>MaximumDecayDamage</type>
<amount>14.0</amount>
</modifiers>
<modifiers>
<type>BlightChance</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>95.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>115.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>