decay_root.xml

<monsters>
  <monster>
    <alignment>streeal</alignment>
    <behaviorPackage>no_move</behaviorPackage>
    <name>Decay Root</name>
    <description>
      What is this thing?
    </description>
    <key>decay_root</key>
    <animation>ground_root</animation>
    <lineofsight>3</lineofsight>
    <life>25</life>
    <speed>100</speed>
    <defaultAttackName>root</defaultAttackName>
    <monsterSoundPack>decay_root</monsterSoundPack>
    <deathEffects>
      <deathEffects>
        PlayerFindsDecayRoot;
      </deathEffects>
    </deathEffects>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.2</amount>
      </modifiers>
      <modifiers>
        <type>Protection</type>
        <amount>2.0</amount>
      </modifiers>
      <modifiers>
        <type>StunResist</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>KnockbackResist</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>WoundResist</type>
        <amount>5.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDecayDamage</type>
        <amount>1.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDecayDamage</type>
        <amount>4.0</amount>
      </modifiers>
      <modifiers>
        <type>CritChance</type>
        <amount>-5.0</amount>
      </modifiers>
      <modifiers>
        <type>Dodge</type>
        <amount>-500.0</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>