decay_root.xml
<monsters>
<monster>
<alignment>streeal</alignment>
<behaviorPackage>no_move</behaviorPackage>
<name>Decay Root</name>
<description>
What is this thing?
</description>
<key>decay_root</key>
<animation>ground_root</animation>
<lineofsight>3</lineofsight>
<life>25</life>
<speed>100</speed>
<defaultAttackName>root</defaultAttackName>
<monsterSoundPack>decay_root</monsterSoundPack>
<deathEffects>
<deathEffects>
PlayerFindsDecayRoot;
</deathEffects>
</deathEffects>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.2</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>2.0</amount>
</modifiers>
<modifiers>
<type>StunResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>KnockbackResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>WoundResist</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>MinimumDecayDamage</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>MaximumDecayDamage</type>
<amount>4.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>-5.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>-500.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>