crimson_guard_hammer.xml
<monsters>
<monster>
<human>
<head>head_bare, head_f_bare</head>
<chest>chest_white, chest_f_white</chest>
<legs>legs_white, legs_f_white</legs>
<arms>arms_white, arms_f_white</arms>
<loadouts>
<loadouts>
heavy_maul, crimson_helm, crimson_plate, crimson_gauntlets, crimson_boots, crimson_platelegs
</loadouts>
</loadouts>
</human>
<bones>bones_large</bones>
<alignment>wizard</alignment>
<level>14</level>
<behaviorPackage>crimson_guard_hammer</behaviorPackage>
<name>Crimson Guard</name>
<description>
An elite berserker unit of the Crimson Guard, wielding a heavy hammer.
</description>
<key>crimson_guard_hammer</key>
<tags>human</tags>
<lootTable>crimson_guard</lootTable>
<lineofsight>12</lineofsight>
<life>100</life>
<speed>110</speed>
<defaultAttackName>fists</defaultAttackName>
<abilities>crimson_crush</abilities>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.05</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>2.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>5.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>90.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>25.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.1</amount>
</modifiers>
</modifiers>
</monster>
</monsters>