cave_forager.xml
<monsters>
<monster>
<human>
<head>head_bare, head_f_bare</head>
<chest>chest_red, chest_f_red</chest>
<legs>legs_red, legs_f_red</legs>
<arms>arms_red, arms_f_red</arms>
<loadouts>
<loadouts>peasant_vest, peasant_cap, villagers_longbow</loadouts>
<loadouts>blacksmiths_apron, peasant_shoes, worker_gloves, tribal_shortbow</loadouts>
</loadouts>
</human>
<range>0</range>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>5</level>
<behaviorPackage>cave_forager</behaviorPackage>
<name>Forager</name>
<description>
These humans have been driven from their homes and now live in caves.
</description>
<key>cave_forager</key>
<tags>human</tags>
<lootTable>arrow_drop</lootTable>
<lineofsight>9</lineofsight>
<life>70</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>78.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>