cave_forager.xml

<monsters>
  <monster>
    <human>
      <head>head_bare, head_f_bare</head>
      <chest>chest_red, chest_f_red</chest>
      <legs>legs_red, legs_f_red</legs>
      <arms>arms_red, arms_f_red</arms>
      <loadouts>
        <loadouts>peasant_vest, peasant_cap, villagers_longbow</loadouts>
        <loadouts>blacksmiths_apron, peasant_shoes, worker_gloves, tribal_shortbow</loadouts>
      </loadouts>
    </human>
    <range>0</range>
    <bones>bones_large</bones>
    <alignment>bandit</alignment>
    <level>5</level>
    <behaviorPackage>cave_forager</behaviorPackage>
    <name>Forager</name>
    <description>
      These humans have been driven from their homes and now live in caves.
    </description>
    <key>cave_forager</key>
    <tags>human</tags>
    <lootTable>arrow_drop</lootTable>
    <lineofsight>9</lineofsight>
    <life>70</life>
    <speed>100</speed>
    <defaultAttackName>fists</defaultAttackName>
    <monsterSoundPack>human</monsterSoundPack>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>protection</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>78.0</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>