cave_beetle.xml
<monsters>
<monster>
<bones>bones_small</bones>
<alignment>wildlife</alignment>
<level>3</level>
<traits>armor</traits>
<behaviorPackage>cave_beetle</behaviorPackage>
<name>Cave Beetle</name>
<description>
A beetle's hard shell makes them nearly immune to missile fire.
</description>
<key>cave_beetle</key>
<tags>animal, insect</tags>
<zoomImage>cavebeetle_standard</zoomImage>
<lootTable>cave_beetle</lootTable>
<lineofsight>5</lineofsight>
<life>26</life>
<speed>70</speed>
<defaultAttackName>mandibles</defaultAttackName>
<monsterSoundPack>insect_simple</monsterSoundPack>
<modifiers>
<modifiers>
<type>MissileDeflection</type>
<amount>0.4</amount>
</modifiers>
<modifiers>
<type>IsFireImmune</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>IsSteamImmune</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>AttackSpeed</type>
<amount>100.0</amount>
</modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>Protection</type>
<amount>3.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>6.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>12.0</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.08</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.05</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.25</amount>
</modifiers>
<modifiers>
<type>PoisonResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>BleedResist</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>FireResist</type>
<amount>0.5</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>80.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>