bandit_thug.xml

<monsters>
  <monster>
    <human>
      <head>head_eyepatch, head_f_bare</head>
      <chest>chest_red, chest_f_red</chest>
      <legs>legs_red, legs_f_red</legs>
      <arms>arms_bare, arms_f_bare</arms>
      <loadouts>
        <loadouts>
          improvised_breastplate, soldiers_boots, worker_gloves, leather_leggings, splitting_axe
        </loadouts>
        <loadouts>
          peasant_vest, worker_boots, soldiers_gauntlets, bucket_helmet, leather_leggings, sledgehammer
        </loadouts>
        <loadouts>soldiers_plate, peasant_shoes, peasant_cap, rusted_greatsword</loadouts>
      </loadouts>
    </human>
    <bones>bones_large</bones>
    <alignment>bandit</alignment>
    <level>8</level>
    <variation>0.1</variation>
    <behaviorPackage>bandit_thug</behaviorPackage>
    <name>Thug</name>
    <description>
      Stronger and better armored than the lowlifes. They're a force to be reckoned with.
    </description>
    <key>bandit_thug</key>
    <tags>human</tags>
    <lootTable>pocket_change</lootTable>
    <lineofsight>9</lineofsight>
    <life>90</life>
    <speed>100</speed>
    <defaultAttackName>fists</defaultAttackName>
    <monsterSoundPack>human</monsterSoundPack>
    <modifiers>
      <modifiers>
        <type>PhysicalResist</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>protection</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MinimumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>MaximumDamage</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>BleedChance</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>ArmorPen</type>
        <amount>0.0</amount>
      </modifiers>
      <modifiers>
        <type>Accuracy</type>
        <amount>80.0</amount>
      </modifiers>
    </modifiers>
  </monster>
</monsters>