bandit_thug.xml
<monsters>
<monster>
<human>
<head>head_eyepatch, head_f_bare</head>
<chest>chest_red, chest_f_red</chest>
<legs>legs_red, legs_f_red</legs>
<arms>arms_bare, arms_f_bare</arms>
<loadouts>
<loadouts>
improvised_breastplate, soldiers_boots, worker_gloves, leather_leggings, splitting_axe
</loadouts>
<loadouts>
peasant_vest, worker_boots, soldiers_gauntlets, bucket_helmet, leather_leggings, sledgehammer
</loadouts>
<loadouts>soldiers_plate, peasant_shoes, peasant_cap, rusted_greatsword</loadouts>
</loadouts>
</human>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>8</level>
<variation>0.1</variation>
<behaviorPackage>bandit_thug</behaviorPackage>
<name>Thug</name>
<description>
Stronger and better armored than the lowlifes. They're a force to be reckoned with.
</description>
<key>bandit_thug</key>
<tags>human</tags>
<lootTable>pocket_change</lootTable>
<lineofsight>9</lineofsight>
<life>90</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>BleedChance</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>ArmorPen</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>80.0</amount>
</modifiers>
</modifiers>
</monster>
</monsters>