bandit_stalker.xml
<monsters>
<monster>
<human>
<head>head_eyepatch</head>
<chest>chest_blue</chest>
<legs>legs_blue</legs>
<arms>arms_blue</arms>
<loadouts>
<loadouts>
stalker_cloak, padded_gloves, archers_hood, archers_leggings, leather_boots, soldiers_longbow
</loadouts>
</loadouts>
</human>
<range>1</range>
<bones>bones_large</bones>
<alignment>bandit</alignment>
<level>16</level>
<variation>0.0</variation>
<name>The Stalker</name>
<description>
A master of the shadows, he uses agility and stealth to pick off his enemies one by one.
</description>
<key>bandit_stalker</key>
<tags>human</tags>
<lineofsight>12</lineofsight>
<life>160</life>
<speed>100</speed>
<defaultAttackName>fists</defaultAttackName>
<abilities>bandit_mark, bandit_snipe</abilities>
<behavior>
<type>simple</type>
<canOpenDoors>true</canOpenDoors>
<params>
<params type="stepBackChance">0.5</params>
<params type="preferredDistance">5</params>
<params type="preferredDistanceStepBackChance">0.35</params>
</params>
</behavior>
<monsterSoundPack>human</monsterSoundPack>
<modifiers>
<modifiers>
<type>PhysicalResist</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>SpeedMatching</type>
<amount>1.0</amount>
</modifiers>
<modifiers>
<type>protection</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>CritResist</type>
<amount>0.15</amount>
</modifiers>
<modifiers>
<type>MinimumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>MaximumDamage</type>
<amount>0.0</amount>
</modifiers>
<modifiers>
<type>Dodge</type>
<amount>10.0</amount>
</modifiers>
<modifiers>
<type>Accuracy</type>
<amount>100.0</amount>
</modifiers>
<modifiers>
<type>CritChance</type>
<amount>0.05</amount>
</modifiers>
</modifiers>
</monster>
</monsters>